What are Blood Types
Blood plays an important role for a vampire’s survival in V Rising. Players will need to be careful which creature’s blood they suck because each type of creature has a different blood type that will give you different temporary bonuses. V Rising blood types also has different qualities which will enhance the bonus that you receive.
How to Get Blood Bonuses in V Rising
In order to obtain blood in V Rising you will need to attack an enemy until their health is low. Once you have an enemy low enough the option to suck their blood will appear. The default key to perform the action is “F”. The feeding amination takes a few seconds so you will need to be aware of when you suck the blood of a victim. If you perform the action during the middle of a fight it could cost you your life. You are not invulnerable during the animation and can still receive damage and die.
You will be able to see the quality of blood listed as a “%” value below your target’s health bar. The higher the value the higher quality blood you will receive. An enemy with 100% will give you the maximum buffs for that buff category. The quality of blood a creature has is completely random.
If you kill an enemy and stuck their blood while you have an active blood buff you will override the active blood buff with a new blood buff. You need to be aware of the % value so you don’t override a strong buff with a weaker one.
The blood quality bonuses are broken up into 5 tiers. The last tier always grants a 30% boost to the previous tiers. The tier breakdown is as follows:
- I: 1% – 29% blood quality
- II: 30% – 59% blood quality
- III: 60% – 89% blood quality
- IV: 90% – 99% blood quality
- V: 100% blood quality
V Rising Frailed Blood Type
Frailed blood type is the default type of blood when starting a new character. You will revert to frailed blood type upon death or respawning. When you consume a heart or a rat you will increase your blood pool of the frailed type. You will not receive any blood bonuses from consuming those items, but you will increase you blood pool when consuming them.
All V Rising Blood Types and Their Effects
There are a total of 6 different blood types currently in V Rising. Each blood type
Blood Type | Tier | Effect |
Brute | I | 7.5% – 12.5% Primary attack Life Leech |
Brute | II | 7.5% – 12.5% Increased Primary Attack Speed and gain 1 Gear Level |
Brute | III | Healing received increased by 20% – 35%. Heal self for 4% of your victim’s health when striking a killing blow |
Brute | IV | 6% chance per relative health recovered to boost movement speed by 20% and damage of primary attacks by 25%. |
Brute | V | Boost all above effects by 30% |
Creature | I | 3% – 15% Movement Speed |
Creature | II | 10 – 25 Increased Sun Resistance Rating |
Creature | III | 10% – 20% Damage Reduction |
Creature | IV | 150% Increased Health regeneration |
Creature | V | Boost all above effects by 30% |
Dracula | I | 10-20% movement speed during the night |
Dracula | II | 10-20% increased damage against enemies below 30% health |
Dracula | III | 40-80% increased healing received from Blood Mend |
Dracula | IV | Grants 1 additional Bite charge and heal for 5% of your maximum health when killing an enemy using Bite |
Dracula | V | Boost all above effects by 25% |
Mutant | I | 25 – 50% reduced Blood Drain rate |
Mutant | II | 10-25 increased All Resistance rating |
Mutant | III | 10-20% increased movement speed while Shapeshifting |
Mutant | IV | 40% chance to convert the victim to a random Mutant when killing them with a Bite |
Mutant | V | Boost all above effects by 30% |
Rogue | I | 10% – 20% chance to Critical Strike on Weapon Attacks |
Rogue | II | 8% – 15% Movement Speed |
Rogue | III | 12% – 25% reduced cooldown on Travel Skill. 100% chance to critical strike on next physical attack after using a travel skill |
Rogue | IV | 50% Chance on critical strike to expose victims armor, increasing damage taken from all sources by 15% for 4s |
Rogue | V | Boost all above effects by 30% |
Scholar | I | 12% – 25% Increased Spell Power |
Scholar | II | 8% – 15% Reduced cooldown on Spells |
Scholar | III | 5% – 10% Spell Life Leech |
Scholar | IV | 20% Chance to reset spell cooldown on cast |
Scholar | V | Boost all above effects by 30% |
Warrior | I | 10% – 20% Increased Physical Power |
Warrior | II | 8% – 15% Reduced cooldown on Weapon Skills |
Warrior | III | 7.5% – 15% Reduced damage taken and 25% increased damage when striking enemies at full health |
Warrior | IV | 15% Chance to parry an attack reducing damage taken by 50%. Parrying an attack increases your own damage by 25%. |
Warrior | V | Boost all above effects by 30% |
Worker | I | 10% – 30% Increased Resource Yield |
Worker | II | 15% – 25% Increased Damage against Resource Objects |
Worker | III | 10% – 20% Increased Mount Gallop Speed |
Worker | IV | 3% chance to instantly destroy a resource node and trigger a burst of speed |
Worker | V | Boost all above effects by 30% |