Crossbow - Daggers

Greatsword - Dagger

Longbow - Dagger

Longbow - Staff

Staff - Dagger

Crossbow - Staff

Sword & Shield - Greatsword

Sword and Shield - Dagger

Sword and Shield - Wand

What are Blood Types

Blood plays an important role for a vampire’s survival in V Rising. Players will need to be careful which creature’s blood they suck because each type of creature has a different blood type that will give you different temporary bonuses. V Rising blood types also has different qualities which will enhance the bonus that you receive.

How to Get Blood Bonuses in V Rising

In order to obtain blood in V Rising you will need to attack an enemy until their health is low. Once you have an enemy low enough the option to suck their blood will appear. The default key to perform the action is “F”. The feeding amination takes a few seconds so you will need to be aware of when you suck the blood of a victim. If you perform the action during the middle of a fight it could cost you your life. You are not invulnerable during the animation and can still receive damage and die.

You will be able to see the quality of blood listed as a “%” value below your target’s health bar. The higher the value the higher quality blood you will receive. An enemy with 100% will give you the maximum buffs for that buff category. The quality of blood a creature has is completely random.

If you kill an enemy and stuck their blood while you have an active blood buff you will override the active blood buff with a new blood buff. You need to be aware of the % value so you don’t override a strong buff with a weaker one.

The blood quality bonuses are broken up into 5 tiers. The last tier always grants a 30% boost to the previous tiers. The tier breakdown is as follows:

  • I: 1% – 29% blood quality
  • II: 30% – 59% blood quality
  • III: 60% – 89% blood quality
  • IV: 90% – 99% blood quality
  • V: 100% blood quality

V Rising Frailed Blood Type

Frailed blood type is the default type of blood when starting a new character. You will revert to frailed blood type upon death or respawning. When you consume a heart or a rat you will increase your blood pool of the frailed type. You will not receive any blood bonuses from consuming those items, but you will increase you blood pool when consuming them.

All V Rising Blood Types and Their Effects

There are a total of 6 different blood types currently in V Rising. Each blood type

Blood TypeTierEffect
BruteI7.5% – 12.5% Primary attack Life Leech
BruteII7.5% – 12.5% Increased Primary Attack Speed and gain 1 Gear Level
BruteIIIHealing received increased by 20% – 35%. Heal self for 4% of your victim’s health when striking a killing blow
BruteIV6% chance per relative health recovered to boost movement speed by 20% and damage of primary attacks by 25%.
BruteVBoost all above effects by 30%
CreatureI3% – 15% Movement Speed
CreatureII10 – 25 Increased Sun Resistance Rating
CreatureIII10% – 20% Damage Reduction
CreatureIV150% Increased Health regeneration
CreatureVBoost all above effects by 30%
DraculaI10-20% movement speed during the night
DraculaII10-20% increased damage against enemies below 30% health
DraculaIII40-80% increased healing received from Blood Mend
DraculaIVGrants 1 additional Bite charge and heal for 5% of your maximum health when killing an enemy using Bite
DraculaVBoost all above effects by 25%
MutantI25 – 50% reduced Blood Drain rate
MutantII10-25 increased All Resistance rating
MutantIII10-20% increased movement speed while Shapeshifting
MutantIV40% chance to convert the victim to a random Mutant when killing them with a Bite
MutantVBoost all above effects by 30%
RogueI10% – 20% chance to Critical Strike on Weapon Attacks
RogueII8% – 15% Movement Speed
RogueIII12% – 25% reduced cooldown on Travel Skill. 100% chance to critical strike on next physical attack after using a travel skill
RogueIV50% Chance on critical strike to expose victims armor, increasing damage taken from all sources by 15% for 4s
RogueVBoost all above effects by 30%
ScholarI12% – 25% Increased Spell Power
ScholarII8% – 15% Reduced cooldown on Spells
ScholarIII5% – 10% Spell Life Leech
ScholarIV20% Chance to reset spell cooldown on cast
ScholarVBoost all above effects by 30%
WarriorI10% – 20% Increased Physical Power
WarriorII8% – 15% Reduced cooldown on Weapon Skills
WarriorIII7.5% – 15% Reduced damage taken and 25% increased damage when striking enemies at full health
WarriorIV15% Chance to parry an attack reducing damage taken by 50%. Parrying an attack increases your own damage by 25%.
WarriorVBoost all above effects by 30%
WorkerI10% – 30% Increased Resource Yield
WorkerII15% – 25% Increased Damage against Resource Objects
WorkerIII10% – 20% Increased Mount Gallop Speed
WorkerIV3% chance to instantly destroy a resource node and trigger a burst of speed
WorkerVBoost all above effects by 30%