Crossbow - Daggers

Greatsword - Dagger

Longbow - Dagger

Longbow - Staff

Staff - Dagger

Crossbow - Staff

Sword & Shield - Greatsword

Sword and Shield - Dagger

Sword and Shield - Wand

Introduction

The Fighter is a Melee-based class that has unique mechanics that are centered around mobility and resistance! Continue to learn more about Momentum and more in our Ashes of Creation Fighter Guide.

General Information

Fighters are a “Warrior” like archetype centered around melee damage, movement, and Resistance. Fighters have a unique mechanic called Momentum. Building up “Momentum” rewards the Fighter for dealing/taking damage with more resistance and more mobility. Here are some more facts about the Fighter Class:

  • Fighters may have access to abilities that reduce healing received on a target
  • The FIghter class will be available during Alpha 2
  • Fighters will use a unique resource called Momentum, along with Mana, to help cast unique abilities to the fighter

When more information is released about the Fighter we’ll keep this guide updated!

Fighter Classes

PrimarySecondaryClass
FighterBardBladedancer
FighterClericHighsword
FighterFighterWeapon Master
FighterMageSpellsword
FighterRangerHunter
FighterRogueShadowblade
FighterSummonerSpellsword
FighterTankWeapon Master

Skills

BlitzCharge Directly toward Target Enemy, dealing Physical Damage to the target on arrival
Brutal CleavePerform a wide-sweeping attack dealing damage to all enemies in front of you. This ability shares a cooldown with overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds
MaimPerform a powerful Melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets
Battle CryUnleash a resounding war-bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled.
WhirlwindChanneled ability. Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. Caster is immune to hard CC effects while spinning
OverpowerDeal Direct Damage and apply Shaken to target enemy. This ability shares a Cooldown with brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability
CataclysmDeal heavy damage and apply Shaken to all enemies in a large area in front of you. Shakwn enemies have a 5% chance to trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled Targets
RuptureDeal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds the target takes heavy damage, plus additional damage for each stack of wound it has
Crippling BlowDeal physical damage and apply snare to target enemy for 6 seconds
Lethal BlowPerform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% of base damage.
Blood FusionReturn 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.
Lunging AssultConsume your combat momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 combat omentum to active and the effects ends when all Combat Momentum is fully depleted
Leap StrikePerform a powerful descending strike upon the target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% of base damage.
Form of FluidityWhile in this form, the caster receives +4% disable Resistance chance per 10 combat momentum, , up to a maximum of +10%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.
Form of FerocityWhile in this form, the caster receives +2% Attack Speed per 10 COmbat Momentum, up to a Maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.
Form of CelerityWhile in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a Maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.
ExertConsum your combat momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 combat omentum to active and the effects ends when all Combat Momentum is fully depleted

Ashes of Creation Fighter Guide Conclusion

That concludes our Fighters Guide. For more Ashes of Creation content, check out our Ashes of Creation Home Page