Hello, THRONE AND LIBERTY
August 7th, 2024 (Wed) We will inform you of the updates that will be applied through maintenance.
Please check below for more details.
What’s new?
Changed the death respawn rule.
– Normal playthrough, if a character dies, no experience loss will occur, and no ‘recovery fee’ will be charged.
– However, if you die in a space where you can battle with other players, the respawn rules will be changed and a “respawn cooldown” will be applied.
[Dev Comment]In the case of the previous ‘Death Penalty’, it was accompanied by a loss of experience, but it was a meaningless penalty at the time of reaching level 50, but in the process of growth,We want to improve the cumulative stress, where the constant stack of deaths was accompanied by excessive penalties.However, due to concerns that the removal of the death penalty will lead to “non-tense battles where death has nothing to do with it” in the combat content.We want to apply a separate resurrection rule.Providing a “respawn cooldown”, the so-called ‘Zombie Rush’ will be difficult to play. While the death itself is in the course of the content,This will act as a penalty element, but will be changed so that the penalty is lifted after a certain period of time. |
■ Removed death penalty
– Under normal circumstances, character deaths do not penalize experience loss and death.
※ The number of previously accumulated recoveries will be deleted, and the previously lost experience points will be automatically restored.
■ Changes to respawn rules in battle content
– If you die in a space where you can battle other player characters, the new resurrection rule “Death Aftereffect” will apply.
> Origin Stone Occupation Battle, Dimensional Stone Occupation Battle, Interserver Guild Battle, Siege War
> Regional Event [Guild War], [Faction Battle]
> Field Dungeon (Night)
> Field Bosses[Conflict], Arc Bosses[Conflicts]
※ Spaces that are not subject to combat content, such as “Peace Zone”, “Safe Zone”, and “Duel Zone”, will not be penalized.
■ Aftereffects of Death
– When dying in the battle content, the “Death Aftereffect” will be applied, and the spawn location will be selected after a 10 second waiting time.
– If Aftereffects of Death are applied more than 3 times, it will be changed to Serious Aftereffects and the cooldown time will be increased to 20 seconds.
> can be recovered while ‘Serious After-Effects’ is applied, and the waiting time is reduced to a maximum of 10 seconds.
– You can check the “Aftereffects of Death” information that is being applied to your character in “Effect Details”.
■ Treatment of the aftereffects of death
– ‘Aftereffects of Death’ and ‘Serious Aftereffects of Death’ will be automatically healed after 2 hours without any additional recovery process.
※ However, if you die in the battle space while the aftereffect of death is in effect, the auto-healing time will be reset.
– “Aftereffects of Death” can be treated free of charge by the “Einar Hierarch” at the Base.
– ‘Serious Sequelae of Death’ requires a healing fee and is used in the order of “Free Restoration> Recovery Coins > Soland”.
※ The “Severe After-Effects” status requires a cost, but it can be restored immediately from death without talking to the “Ainar Hierarch”.
Changed the Rune Socket reset cost and the amount of Rune Fragments obtained when disintegrating.
– Regardless of the number of Rune Socket resets, the amount of Rune Hammer spent on resets is fixed.
– Dissolving Runes changes the number of Rune Shards gained.
– Added Rune Hammer drop-off location.
[Dev Comment]The current socket system is designed to increase the cost with the number of resets as Rune Hammers become easier to acquire as you continue to play.However, it takes some time to reach this stage, and the hurdles are high, so we have confirmed that you are experiencing more discomfort than you intended.We would like to proceed with care to quickly resolve these inconveniences.Changed the rune reset cost to a fixed one to reduce the initial burden, and adjusted the amount of melt that increases as you move up to the “higher runes”.Towards the later stages, the form of the gain will be maintained, but adjusted so that it is not too excessive. |
※ Rewards for Rune Socket reset attempts from July 24th to August 7th, when the rune system was updated, will be distributed after the data is checked.
■ Rune Socket Initialization Cost
– Rune Socket reset cost is now fixed with no cumulative increment.
Rune Reset Cost (Old) | Rune Reset Cost (Change) | ||||||||
Reset Count | Hero 1 | Heroes 2nd Stage | Reset Count | Hero 1 | Heroes 2nd Stage | ||||
weapon | ornament | weapon | ornament | weapon | ornament | weapon | ornament | ||
1~9 times | 2 | 1 | 4 | 2 | irrelevant | 2 | 1 | 4 | 2 |
10~20 times | 4 | 2 | 8 | 4 | |||||
21~30 times | 6 | 3 | 12 | 6 | |||||
More than 31 times | 8 | 4 | 16 | 8 |
■ Rune Melt Formula Changed
– Changed the amount of Rune Fragments that can be obtained from dissolving Runes.
– When dissolving runes at lower levels, the amount of Rune Fragments gained has been increased, and the amount of higher levels of Dissolve has been slightly decreased, adjusting the variance between rune levels.
※ For the detailed probability of the changed Rune Dissolution Expression, please check [Socket System and Rune Probability Shortcut].
■ Rune Hammer Drop Points Added and Strengthened
– Rune Hammer can now be purchased from the Quest Coin Vendor.
NPC | Item Name & Price | Purchase Limits | Purchase Restrictions |
Client Coin Merchant | Rune Hammer / 60 commission coins | 10 per week | Level 50 or higher |
– Increased the number of ‘Rune Hammer’ rewards in Weekly Missions.
Weekly Missions | Existing | change |
Rune Hammer Rewards | 10pcs | 15 pcs |
A ‘Vote for Deportation’ system has been added.
– Added a voting system for banning proposals.
[Dev Comment]In the case of a party formed by oneself, the party leader had the right to “expel it”, but in the case of a party matched by “party matching”, it is a party with an unspecified number of people.On equal terms, a random player was given a party leader, so the party leader was not given the right to vote.However, even when a situation occurs in which normal play is not possible, such as some people not playing, there is no separate solution.You have been constantly telling us about your inconveniences, so we would like to provide a solution to some of the problems through the “Vote on Deportation Proposal”. |
■ Banish a Party
– Added a voting system that allows you to propose banning other party members in your party.
> Suggestions for bans can be made from ‘Party Management’/’Character Business Card’/’Character Context Menu’.
> Proposed banishment requires a majority of party members to agree for the ban to take place.
> The existing party leader’s ability to “banish the party” will be retained, and the party leader of the party matching will only be able to “propose the party ban.”
■ Party
– Improved the time left for logged-out party members to automatically leave the party.
We’ve made some content adjustments to improve your experience.
– Adjusted the difficulty of some cooperative dungeons.
– Changed the rules for regenerating stamina while fishing, and made some enhancements to the choreography.
[Dev Comment]While looking at the trends since the update, we found that the “Bloody Rage Island” is having a hard time, so we actually checked the clear data.As the number of players actually entering the dungeon increased, it was considered that the clear rate would change to some extent.The clear rate of “Bloody Rage Island”, which was higher than “Screaming Torture Chamber” before the update, has decreased compared to the Screaming Torture Chamber after the update.We found that it was only about 30%, so we decided that the difficulty needed to be relaxed. |
■ Cooperative Dungeon: Dimension Circle
– [Island of Blood Fury]
> In “Finding the Cause of Madness in the Fog”, the damage of explosions that occur when killing non-designated monsters has been reduced.
> Reduced the stun time for characters when Gaitan Bonds are broken.
– [Void Wastes]
> the amount of Dark Energy builds up has been increased by 2 times.
– [Slayer’s Rift]
> Increased the range of shields generated by defeating the Six-Horned Sheep from 60m to 70m.
> Fixed the Orc Darkspell Elder’s death effect to be dispelled.
■ Cooperative Dungeon: Challenge Dimension Circle
– The health of the Exploding Bighorn Sheep in the Challenge Dimension Circle [Slayer’s Rift] has been drastically reduced from level 13.
■ Fishing
– Changed the fishing direction control so that if you hit quickly and repeatedly, you will not be able to recover fishing stamina.
– Enhanced fishing elements (float and fish movement).
– Fixed an issue where the level raised by the fishing rod was not reflected in the fishing minigame.
Adjusted perk-related costs and UI.
– Adjusted the cost of upgrading talents from requiring the same cost regardless of material grade to lowering the cost of using lower grades.
– When switching between traits and resonances, the list and probability notations have been changed to be a little easier to see.
■ Attribute Enhancement Cost
– When using low-tier materials, the cost of the attribute upgrade has been lowered.
rating | Material Grade | ||||
classy | Rare | hero | Heroes 2nd Stage | ||
Target Rating | classy | 3,000 | – | – | – |
Rare | 3,600 | 15,000 | – | – | |
hero | 3,600 | 18,000 | 75,000 | – | |
Heroes 2nd Stage | | 18,000 | 90,000 | 150,000 |
■ Talent UI Improvements
– Improved the probability of trait and resonance switching to be displayed.
Improved system and UI quality-of-life features.
– Increased the stack size of some items, and changed them to be able to dissolve and convert materials even when the bag is full.
– Improved Guild Distribution Results and Skill Specialization UI.
– Fixed some UI bugs and improved quality of life.
■ Bag
– Even if the bag is full, it can be dissolved and converted into a substance.
> If the expected acquisition output does not exceed the maximum number of 100 drafts slots, dissolution and material conversion are possible.
– Dimension Points, Abyss Points, and Quest items now stack to 1,000.
■ Cooking
– The effects of the “Cooking Proficiency Gain” and “Fishing Proficiency Increase” dishes can be applied at the same time.
■ Guild Distribution
– Improved the distribution target to be displayed directly in the Guild Distribution Results window.
> In the case of instant acquisition of guild members, the first acquirer will be displayed.
> If there are any characters that have been acquired by transfer or bidding, they will be displayed.
> If the sale was made on an exchange, the total distribution amount will be displayed.
■ Skill Specialization
– Improved the list to be selected when clicking on the skill icon in the skill specialization window.
– Improved the display of skills registered in the ‘Quick Slot Set’ in the Skill Window and Skill Specialization Window
– In the Skill Mastery list, when hovering the Specialized Mouse, the cost/return point and skill activation/deactivation guide will be displayed at the bottom of the tooltip.
■ Exchange
– Hero filter has been subdivided into ‘Hero’ / ‘Hero2’ filter in the search condition.
> The previous Hero filter filtered out Epic/Heroic 2 items, but you can now filter them separately by Epic/Heroic 2.
■ Skills
– Fixed an issue where the skill grade color changed by Skill Enhancement did not update in Quick Slot.
■ Minimap
– Fixed the arrow UI for expressing your location on the minimap to point in the direction of the character’s movement.
■ Main Menu
– When entering the ‘Pop-up’ or ‘All Window’ menus from the main menu, the main menu is not automatically closed.
> This function can be turned on/off through the main menu settings.
■ Preferences
– Intel® XeSS is applied.
> Intel® XeSS cannot be used with Nvidia DLSS/AMD FSR2 with AI-enhanced upscaling.
> can be changed in [Preferences – Graphics – Screen].
■ Adventure Codex
– [Act II. The End of the Grey Fangs] – Changed to require not completing [Addendum ▶: Meeting for Each Other] to access the Vienta Village Guild Merchant Slay.
Fixed an issue where some skill effects were applied incorrectly.
■ Longsword
– [Resurgence Strike]
: ‘Stamina Recovery’ specialization has been improved to display the amount of stamina regeneration.
■ Dagger
– [Block the Blade]
: Fixed an issue where the additional stamina cost on damage was not applied when blocking.
: Fixed an issue where stealth was immediately dissolved when parrying rolls.
– [Cloak of Stealth]
: Fixed an issue where using stealth during the stealth release delay would not apply the stealth effect.
– [Illusion Smoke]
: Fixed an issue where [Burst of Fire] and [Cohesive Flame Round] mastery could not be blocked.
■ Crossbow
– [Mother Nature’s Demonstration]
: Fixed an issue where the ‘Blitzkrieg’ specialization would overlap with the additional damage floater.
: Fixed an issue where the ‘Frostbite’ boss was affected by the movement speed slow.
: Fixed an issue where the additional damage effect of [Thundercloud Thunderbolt] did not occur on the target of ‘Frost Kill’.
: ‘Squall Kill’, ‘Flame Kill’, ‘Frost Kill’, and ‘Lightning Kill’ specializations are no longer displayed when activating mana.
■ Two-handed sword
– Fixed an issue where [Devotion Clan] and [Ascension Slash] shared cooldowns.
■ Walking stick
– [Highly Focused]
> Changed the ‘Expand Target’ specialization to a cast skill so that it can be canceled when moving.
> Reduced the cast time of the Expand Target Mastery by 20%.
– [Chain of Salvation]
> Fixed the Barrier of Salvation Mastery to now have an enhancement duration effect.
■ Wand
– [Rapid Healing]
> Changed the description of the Mana Recovery Mastery to -> 50% of base damage
■ Equipment
– Wingwind 4-piece bonus now has 15% critical damage added to character information.
■ Operation
– Gameplay > Added options for camera > camera rotation, camera rotation delay, camera collision zoom delay, >
– Fixed an issue that sometimes caused short-range weapons to have a short range.
■ Other
– Fixed an issue where stat increase highlights did not disappear when applying stat points or resetting stats in the character info window.
– Fixed an issue where Lady Knight Camarcia’s transformation would lose all shields after activating Barrier of Devotion/Barrier of Redemption.
– Immunity gauge is now displayed only when it is above 30%.
[Hyper Boosting] Changed the components of the ‘Hyper Boosting Box’ and added a melt formula.
– Components have been changed to minimize mistakes when using the ‘Selection Box’.
– If you accidentally purchase a Rare Equipment Box, it can be restored to Boosting Coins by melting.
■ Hyper Boosting Box
– Weapon, Armor, and Trinket Selection Boxes have been updated to minimize mistakes.
category | Pre-Modifier Items | quantity | Post-modification Components | quantity |
Hyper Boosting Chest: Level 1 | Level 6 Advanced Weapon Selection Box | 2 | Level 6 Advanced Weapon Selection Box | 2 |
Level 6 Advanced Armor Selection Box | 6 | Level 6 Advanced Top Selection Box | 1 | |
Blessing of Solicium (3 days) | 10 | Level 6 Advanced Shoe Selection Box | 1 | |
100,000 soland | 1 | Level 6 Advanced Glove Selection Box | 1 | |
Level 6 Advanced Helmet Selection Box | 1 | |||
Level 6 Uncommon Bottoms Selection Box | 1 | |||
Level 6 Advanced Cloak Selection Box | 1 | |||
100,000 soland | 1 | |||
Blessing of Solicium (3 days) | 1 | |||
Hyper Boosting Chest: Level 10 | Level 6 Advanced Trinket Selection Box | 5 | Rustic Wind Necklace | 1 |
Excellent Usage Skill Growth Book | 300 | Clunky Liberation Bracelet | 1 | |
Excellent Active Skill Growth | 200 | Clunky Ring of Ripples | 1 | |
200,000 soland | 1 | Rustic Rock Rings | 1 | |
Clunky Meditation Belt | 1 | |||
200,000 soland | 1 | |||
Excellent Usage Skill Growth Book | 300 | |||
Excellent Active Skill Growth | 200 | |||
Hyper Boosting Chest: Level 20 | Level 6 Rare Weapon Pick Box | 1 | Level 6 Rare Weapon Pick Box | 1 |
Level 6 Rare Armor Pick Box | 3 | Level 6: Rare Costume Pick Box | 1 | |
Level 6 Rare Trinket Pick Box | 3 | Level 6 Rare Shoe Pick Box | 1 | |
Rare Skill Growth | 100 | Level 6 Rare Gloves Pick Box | 1 | |
Rare Active Skill Growth Book | 100 | Level 6 Rare Helmet Pick Box | 1 | |
Resistance Quest Count Extra Ticket | 10 | Level 6 Rare Bottoms Selection Chest | 1 | |
The Fruit of Growth | 5 | Level 6 Rare Cloak Pick Box | 1 | |
400,000 soland | 1 | Level 6 Rare Amulet Selection Chest | 1 | |
Level 6 Rare Bracelet Pick Box | 1 | |||
Level 6 Rare Ring Selection Box | 2 | |||
Level 6 Rare Belt Selection Box | 1 | |||
Resistance Quest Count Extra Ticket | 10 | |||
The Fruit of Growth | 5 | |||
400,000 soland | 1 | |||
Rare Skill Growth | 100 | |||
Rare Active Skill Growth Book | 100 | |||
Hyper Boosting Chest: Level 30 | Level 6 Rare Weapon Pick Box | 1 | Level 6 Rare Weapon Pick Box | 1 |
Level 6 Rare Armor Pick Box | 3 | Level 6: Rare Costume Pick Box | 1 | |
Level 6 Rare Trinket Pick Box | 2 | Level 6 Rare Shoe Pick Box | 1 | |
Rare Skill Growth | 100 | Level 6 Rare Gloves Pick Box | 1 | |
Rare Active Skill Growth Book | 100 | Level 6 Rare Helmet Pick Box | 1 | |
Resistance Quest Count Extra Ticket | 20 | Level 6 Rare Bottoms Selection Chest | 1 | |
Hyper Boosting Consumable Chest | 10 | Level 6 Rare Cloak Pick Box | 1 | |
The Fruit of Growth | 10 | Level 6 Rare Amulet Selection Chest | 1 | |
800,000 soland | 1 | Level 6 Rare Bracelet Pick Box | 1 | |
Level 6 Rare Ring Selection Box | 2 | |||
Level 6 Rare Belt Selection Box | 1 | |||
Hyper Boosting Consumable Chest | 10 | |||
Resistance Quest Count Extra Ticket | 20 | |||
The Fruit of Growth | 10 | |||
800,000 soland | 1 | |||
Rare Skill Growth | 100 | |||
Rare Active Skill Growth Book | 100 | |||
Hyper Boosting Chest: Level 40 | Rare Weapon Selection Box: 1 Star | 1 | Rare Weapon Selection Box: 1 Star | 1 |
Rare Armor Selection Box: 1 Star | 2 | Rare Armor Selection Box: 1 Star | 1 | |
Rare Trinket and Cloak Selection Box: 1 Star | 3 | Rare Armor Selection Box: 1 Star | 1 | |
Resistance Quest Count Extra Ticket | 30 | Rare Trinket and Cloak Selection Box: 1 Star | 1 | |
The Fruit of Growth | 15 | Rare Trinket and Cloak Selection Box: 1 Star | 1 | |
1,000,000 Solands | 1 | Rare Trinket and Cloak Selection Box: 1 Star | 1 | |
Resistance Quest Count Extra Ticket | 30 | |||
The Fruit of Growth | 15 | |||
1,000,000 Solands | 1 | |||
Hyper Boosting Chest: Level 50 | Rare Weapon Selection Box: 1 Star | 1 | Rare Weapon Selection Box: 1 Star | 1 |
Rare Armor Selection Box: 1 Star | 3 | Rare Armor Selection Box: 1 Star | 1 | |
Rare Trinket and Cloak Selection Box: 1 Star | 3 | Rare Armor Selection Box: 1 Star | 1 | |
2,000,000 Soland | 1 | Rare Armor Selection Box: 1 Star | 1 | |
Rare Trinket and Cloak Selection Box: 1 Star | 1 | |||
Rare Trinket and Cloak Selection Box: 1 Star | 1 | |||
Rare Trinket and Cloak Selection Box: 1 Star | 1 | |||
2,000,000 Soland | 1 |
■ Added boosting coin melt formula
– If you accidentally purchase an unwanted chest from the Boosting Coin Exchange Shop, a Melt Formula has been added so that you can get the same amount of Boosting Coins when you melt the item.
Eligible Items | Items Paid | quantity |
Rare Weapon Selection Box: 1 Star | Boosting Coins | 50 |
Rare Trinket and Cloak Selection Box: 1 Star | Boosting Coins | 25 |
Rare Helmet Selection Box: 1 Star | Boosting Coins | 25 |
Rare Prize Choice Box: 1 Star | Boosting Coins | 25 |
Rare Bottoms Selection Box: 1 Star | Boosting Coins | 25 |
Rare Glove Selection Box: 1 Star | Boosting Coins | 25 |
Rare Shoe Selection Box: 1 Star | Boosting Coins | 25 |
Fixes
■ Fix system errors
– Challenge Dimension Circle
: Fixed an issue where checking other people’s dungeon levels in the Season Ranking would display the wrong score.
-Monster
: Fixed an issue where the chain hook could not be used to gain the right to hit monsters first.
-cuisine
: Fixed an issue where the number of slots for ingredients is not updated when cooking using ingredients stored in the warehouse.
: Fixed an issue where the cooking UI would not display properly in certain situations.
: Fixed an issue where the Aurora Seafood Platter would be made with white meat mortus when crafting with certain substitute ingredients.
※ Players who made a mistake in the past will be compensated with normal results through the mail.
– Guild Skills
: Fixed an issue where the Guild Summons and Guild Spawn Stones did not display the Guild Crest.
– Item tooltips
: Fixed an error in the item tooltip of the equipment rubbing icon output information.
> When the equipment rubbing book can be registered, the equipment rubbing book icon is activated
> Equipment Rubbing Book Registration Quantity Information
■ Correction of content errors
– Fixed an issue where Field Bosses “Kowanaki” and “Lycan Cowanki” would continue their Execution Skill if they started the battle again when the battle was reset.
– Fixed an issue where some monsters in [Blood Rage Island] and [Screaming Torture Chamber] did not have dialogue.
– Fixed an issue where some Enrage skills used by monsters in [Tower of Tidal] and [Infinite Gate] would appear gray.
Promotions & Events
< Toland’s Emergency > Package
– Toland’s Emergency Package sales are now on sale.
<Summer Beach Tale> Bundle & <Naias> Weapon Appearance
– Summer Beach Tales Bundle and Nias Weapon cosmetics are now on sale.
[Event] <Solicium Superior Express>
– The Solidium Superior Event begins.
[Event] < Pongu’s Summer Vacation>
– Pongu’s Summer Roster Event begins.
Known Issues
■ Rune Socket Reset
– There is an issue where Rune Socket initialization is displayed differently from the actual initialization cost.
> prints out ‘The required cost changes depending on the number of socket initializations’, but in reality it only requires a fixed cost.
We’ll see you with more exciting updates in the future.
Thank you.