2024-02-13 22:02:0016,443
Hello, THRONE AND LIBERTY
We will inform you of the updates that will be applied through maintenance on February 14th, 2024.
Please check below for more details.
What’s new?
Improved some combat experience.
– Changed the monster’s ‘Enrage Skill’ range to be distinguishable through color.
– Fixed some skill bugs.
FEBRUARY 21st PATCH DETAILS
※ On February 21st, the skill change related to “Sword and Shield” is planned. We’d like to let you know about next week’s update first.
※ We are aware of the imbalance between weapons, and we will continue to do our best to improve them in the future.
■ Common
– When a monster uses an AoE Rage skill, the color of the Enrage Animation will be white for out-of-range characters.
■ Staff
– [Equanimity of Inner Composure] is no longer affected by the enhancement duration increase stat while cast.
■ Longbow
– [Whirlwind Arrow] Fixed an issue where some monsters could not perform certain patterns when hit.
※ The following information is scheduled to be updated on February 21 (Wed), and details are subject to change.
※ The katana’s counterattack efficiency and survivability will be adjusted, and some direct damage abilities will be increased.
■ Sword and Shield
– Increases damage from all tiers of ‘Sword and Shield’ gear.
: Increases by approximately 20% based on unenhanced equipment.
– Adjusted the cooldown and damage of Chance to Victory, and added a base effect.
: Reduces skill cooldown to 27 seconds.
: Adjusts base mana cost to 290.
: Increases the damage of your Sword and Shield skills by 20% for 6s after using the skill.
: Increases damage per level.
hero | Before the change | After the change |
Level 1 | 615% + 41 | 725% + 49 |
Level 2 | 615% + 50 | 725% + 62 |
Level 3 | 661% + 59 | 780% + 75 |
Level 4 | 661% + 68 | 780% + 88 |
Level 5 | 730% + 77 | 860% + 101 |
– Increased the damage of [Retribution Strike].
: Increases damage bonus from successful Enrage defense to 65%.
: Increases damage per level.
classy | Before the change | After the change |
Level 1 | 250% + 14 | 265% + 21 |
Level 2 | 250% + 20 | 265% + 30 |
Level 3 | 250% + 26 | 265% + 39 |
Level 4 | 250% + 32 | 265% + 48 |
Level 5 | 250% + 38 | 265% + 57 |
Rare | Before the change | After the change |
Level 1 | 250% + 44 | 320% + 66 |
Level 2 | 250% + 50 | 320% + 75 |
Level 3 | 250% + 56 | 320% + 84 |
Level 4 | 250% + 62 | 320% + 93 |
Level 5 | 250% + 68 | 320% + 102 |
hero | Before the change | After the change |
Level 1 | 250% + 74 | 380% + 111 |
Level 2 | 250% + 80 | 380% + 120 |
Level 3 | 250% + 86 | 380% + 129 |
Level 4 | 250% + 92 | 380% + 138 |
Level 5 | 250% + 98 | 380% + 147 |
– Increases the damage and slam hit of [Strike Shield].
: Increases the slam hit per 1% shield block chance to 20.
: Adjusts the mana cost for each rank.
rating | Before the change | After the change |
classy | 70 | 80 |
Rare | 90 | 100 |
hero | 110 | 120 |
: Increases damage per level.
classy | Before the change | After the change |
Level 1 | 340% + 15 | 420% + 17 |
Level 2 | 340% + 23 | 420% + 26 |
Level 3 | 340% + 30 | 420% + 35 |
Level 4 | 340% + 38 | 420% + 44 |
Level 5 | 340% + 45 | 420% + 53 |
Rare | Before the change | After the change |
Level 1 | 440% + 53 | 530% + 62 |
Level 2 | 440% + 60 | 530% + 71 |
Level 3 | 440% + 68 | 530% + 80 |
Level 4 | 440% + 75 | 530% + 88 |
Level 5 | 440% + 83 | 530% + 97 |
hero | Before the change | After the change |
Level 1 | 540% + 90 | 640% + 106 |
Level 2 | 540% + 98 | 640% + 115 |
Level 3 | 540% + 105 | 640% + 124 |
Level 4 | 540% + 113 | 640% + 133 |
Level 5 | 540% + 120 | 640% + 142 |
– Changes the damage output of Resolute Charge and the effect of Rare Mastery.
: Increases damage per level.
classy | Before the change | After the change |
Level 1 | 170% + 19 | 200% + 19 |
Level 2 | 170% + 28 | 200% + 28 |
Level 3 | 170% + 38 | 200% + 38 |
Level 4 | 170% + 47 | 200% + 47 |
Level 5 | 170% + 56 | 200% + 56 |
Rare | Before the change | After the change |
Level 1 | 200% + 66 | 240% + 66 |
Level 2 | 200% + 75 | 240% + 75 |
Level 3 | 200% + 84 | 240% + 84 |
Level 4 | 200% + 94 | 240% + 94 |
Level 5 | 200% + 103 | 240% + 103 |
hero | Before the change | After the change |
Level 1 | 240% + 113 | 280% + 113 |
Level 2 | 240% + 122 | 280% + 122 |
Level 3 | 240% + 131 | 280% + 131 |
Level 4 | 240% + 141 | 280% + 141 |
Level 5 | 240% + 150 | 280% + 150 |
: Changes the Mastery effect of Rare grades.
rating | Before the change | After the change |
Rare | Dash for 98% damage to enemies in front of you. | When used against a target that is immune to collision,Increases base damage by 40 for 6 seconds. |
– Adjusts the damage and distance of [Shield Toss].
: Adjusts the distance traveled by the shield to 500% of the attack distance. (min. 11.25m)
: Increases shield damage to 260%.
: Increases the slam hit increase of the next skill by level.
hero | Before the change | After the change |
Level 1 | 40 for 1 victim affected | 60 per 1 victim |
Level 2 | 50 per 1 victim | 70 per 1 victim |
Level 3 | 60 per 1 victim | 80 per 1 victim |
Level 4 | 70 per 1 victim | 90 per 1 victim targeted |
Level 5 | 80 per 1 victim | 100 per 1 victim |
– Adjusted the damage of Annihilation Slash and added effects.
: Adds an effect that reduces the remaining cooldown of [Annihilation Slash] by 8% based on the number of targets damaged.
: Adjusts damage per level and damage against debilitating targets.
hero | Damage by level | Damage to debilitating targets | ||
Before the change | After the change | Before the change | After the change | |
Level 1 | 240% + 19 | 280% + 23 | 310% + 23 | 420% + 34 |
Level 2 | 240% + 23 | 280% + 28 | 310% + 28 | 420% + 42 |
Level 3 | 240% + 26 | 280% + 32 | 310% + 31 | 420% + 48 |
Level 4 | 240% + 30 | 280% + 37 | 310% + 36 | 420% + 55 |
Level 5 | 240% + 34 | 280% + 42 | 310% + 41 | 420% + 63 |
– Changes how Counterattack Barrier deals damage and Heroic Mastery.
: Adjusts cooldown to 21 seconds.
: Adjusts shield defense chance by level.
classy | Before the change | After the change |
Level 1 | 13% | 13% |
Level 2 | 15% | 14.5% |
Level 3 | 17% | 16% |
Level 4 | 19% | 17.5% |
Level 5 | 21% | 19% |
Rare | Before the change | After the change |
Level 1 | 23% | 20.5% |
Level 2 | 25% | 22% |
Level 3 | 27% | 23.5% |
Level 4 | 29% | 25% |
Level 5 | 31% | 26.5% |
hero | Before the change | After the change |
Level 1 | 33% | 28% |
Level 2 | 35% | 29.5% |
Level 3 | 37% | 31% |
Level 4 | 39% | 32.5% |
Level 5 | 41% | 34% |
: Adjusts the counterattack distance.
category | Before the change | After the change |
Near | 3m | 150% of Attack Distance (min. 3.37m) |
Ranged & Magic | 12m | 500% of Attack Distance (min. 11.25m) |
: Changes how damage is applied.
category | Before the change | After the change |
Damage | 250% Damage Reduction | 250% (Rare), 300% (Epic) of damage mitigation within the amount of damage that triggers the counterattack> Counterattack damage cannot exceed the amount of damage that triggers the counterattack |
Defense Stat Impact | Cannot reduce damage from defense | Damage reduced by the target’s defensive ability |
Slam Hit | Can’t hit slam | Can be slammed |
: Changed the Mastery effect of Heroic ranks.
rating | Before the change | After the change |
hero | Effect Duration increased by 3 seconds | Counterattack Damage is 300% of Damage Reduction |
– Reduced the cooldown of [Morale Charge] and changed how it applies to area-of-effect collisions.
: Changes how area-of-effect collisions reduce cooldowns.
Before the change | After the change |
Apply default collisions equal to the number of collisions | 1 base clash + 3 additional collisions |
: Adjusts the remaining cooldown reduction of skills on base collision to 14%.
: Adjusts the remaining cooldown time of skills on additional collisions by level.
hero | Before the change | After the change |
Level 1 | 4.50% | 3% |
Level 2 | 6.30% | 4% |
Level 3 | 8.10% | 5% |
Level 4 | 9.90% | 6% |
Level 5 | 11.70% | 7% |
– Fixed an issue where attacking with a katana skill or other weapon would also cause damage to be dealt to the taunted target.
Costumes and some systems have been improved.
– Added the ability to hide ‘cosmetic elements’ such as capes in costumes.
– The ‘Escape’ feature has changed its behavior.
– Some of Amito’s ‘quantity effects’ have been significantly changed.
■ Costumes
– Added the ability to hide ‘cosmetic elements’ such as capes in costumes.
: Added to [Mirror Boutique] – [Costume] – [Style], it can be set to ‘Show Decorations’ option.
: Hide the Phantom Stalker, Childish Guardian, Midnight Night Traveler, and Warrior of Determination cosmetics.
– Costume styles have been improved to display different icons for different genders.
Set up decoration visibility | Turn off show decorations |
■ Escape
– When using [Escape], the behavior has been changed to move to the previous location you played to instead of your spawn location.
: In instances such as Codex Space and Paola’s Dimension Circle, you will be moved to the spawn point as before.
■ Amitoi
– Changed the Amitoy quantity effect from “Token of Contract: Abyss Creation Efficiency” to “Token of Contract: Abyss Consumption Efficiency.”
■ Local Events
– Token of Contract: Abyss Points will no longer be available in the Regional Event Reward Chest, but will now drop immediately.
※ Points lost due to the current issue of “Token of Contract: Abyss Points” being lost during the previous acquisition process and the reward change will be restored at the time of maintenance on February 21 (Wed).
■ Personal Information
– To protect your privacy, masking has been added to the account information displayed in [Preferences] – [About].
■ Guild UI
– In [Personnel], Guild Leaders, Advisors, and Guardians will be displayed in a different color to distinguish them.
– Fixed an issue where the resources consumed in [Guild Skill] were printed as skill level 1 cost.
The schedule and some settings of the content have been adjusted.
– The Siege of Stoneguard and Archboss Queen Blendy have been rescheduled.
– Fixed some settings during the siege.
■ Schedule change
– The Stoneguard Siege has been rescheduled.
: Held every 2 weeks, starting at 21 o’clock on Sundays.
– The ‘Queen Blendy’ Arc Boss has been changed to every Saturday at 10 p.m.
■ Siege Fixes
– When destroying a Stronghold, the character at the top will fall immediately without delay.
– Transforming into a usurper now has a Freeze Immunity buff.
Improved some exploration codexes.
– Improved the number of NPCs and quantities required for the Exploration Codex.
■ Exploration Codex
– Changed the NPC for the “Slayer Who Came Back from the Grave” in the “Turane Ruins” Exploration Codex.
Before the change | After the change |
Defeat the Skeletal Soldier under the control of the Thevent, and the Skeletal Archer | Defeat Adentus |
– Lowered the Exploration Codex requirements for Cursed Wastes and Slaughterer’s Rift.
: The changed exploration codex is shown below.
area | Exploration Codex Gang |
Cursed Wastes | Apollos, the keeper of the wasteland |
Resist the Darkness | |
Light in the Wasteland | |
Slaughterman’s Rift | Watchers of the Rift |
Fiery Offering | |
Canyon Lives |
Fixes and Improvements
■ Correction of content errors
– Fixed an issue in Crypt of Despair and Catacaver of Doom that caused him to fall intermittently when jumping on the Crystal Pillar.
– Fixed an issue where Thalus was not speaking in dimensional space Thalus.
– Fixed an issue where Kowanwanki’s and Lycan Kowanki’s execution skills would not cause him to levitate intermittently.
– Fixed an issue where a Junobot would recover health when a player was killed by a Junobot.
– Monsters on the 5th~6th floors of the Abyss of Sileus are now immune to lava damage.
■ Item error fixes
– Event Item Five-Colored Rice Cake Soup has been changed to Rare, and the category has been changed from Elixir to Food.
– Fixed an issue where the deletion date of the 3 items for the event item Five-Colored Rice Cake Soup was not displayed.
■ Fix system errors
– Fixed intermittent death penalties in spaces where death shouldn’t be penalized.
– [Ranking] – Fixed an issue where when [Guild Ranking] is reflected, the guaranteed ranking score is not displayed correctly.
: Rankings are no longer affected, and score errors have been fixed.
– Fixed an issue where clicking on another ranking on the [Ranking] screen did not display the ranking list properly
– Fixed an issue where selecting ‘Local Events’ in [Ongoing Schedule] would not display regional event information after the screen moved to the regional event on the map.
– Fixed an issue where unearned rewards from [Guild] – [Rewards] would display the wrong system message.
– Fixed an issue where the location of party members and guild members would occasionally appear as past locations on the [Minimap].
– Fixed an issue where attacking or interacting with a target lower than the player would cause them to intermittently move into the air.
■ UI bug fixes
– Fixed an issue where the “Tevent” Arcboss schedule on the 14th at 22:00 was incorrectly labeled as “Peace”.
– Fixed an issue where you could not drag from the Battle Pass screen.
– [Map] Fixed an issue where the check was not enabled/disabled in the legend window.
– Fixed an issue where locked items were displayed in the equipment upgrade window.
– Fixed an issue where the scrolling UI would not disappear from the warehouse.
– Fixed an issue where it was not possible to initialize the search after searching for a character in a group chat.
– Fixed an issue where the chat input UI disappeared after leaving a party or guild.
– Fixed an issue where setting the combination key in the main menu caused the UI to go out of bounds.
– Fixed an issue where the text of the Delete All Marks button in the Marks panel UI was rolling all the time.
– Fixed an issue where clicking on the Chronology icon would not invoke the Chronology window.
– Fixed an issue where the Stellar Boom slot was empty and the image of the previous worn Stellar Boom was displayed.
Events & Promotions
[Promotion] Wednesday, February 14 New Product Information
– The Officer of the Red Flower and the Romance of the Battle Costume have been added.
Known Issues
We will do our best to fix any anomalies that are occurring in the game below.
We apologize for any inconvenience this may have caused.
■ Costumes
– Immediately after purchasing a new style, the ‘Show Decoration’ setting may not be reflected to others.
We’ll see you with more exciting updates in the future.
Thank you.