Introduction
Upgrading the rarity of your gear in Nightingale is not the only way to enhance it. You can also improve it with the use of enchantments, charms, and infusions. Nightingale Charms will add special effects and abilities on your equipment, further enhancing them.
This guide will walk you through everything you need to know about Nightingale Charms.
What Are Nightingale Charms
Charms are items you can obtain in Nightingale that will enhance your gear. A charm can be applied to certain equipment. When applied to a piece of gear you will receive the perks and sometimes negative effects of the charm.
For example, if you were to apply the Charm of Resurrection to a piece of gear the following would occur:
- The charm would absorb the impact of a single fatal blow, keeping the wearer alive, but destroying their held item in the process.
Every charm doesn’t have an offsetting negative effect. Some of the grant only positive bonus effects. However, there are some like the one mentioned above that have an offsetting negative effect.
In order to apply a charm to a piece of equipment you first need to have it in your inventory. Once you have it in your possession, simply right click and select apply. This will bring up a list of gear you can apply the charm to. You can only apply one charm per each piece of gear.
You can change the charm on a piece of gear if you wish. However, this will destroy the currently equipped charm and replace it with the new one. In order to see if you currently have a charm equipped to a piece of gear simply hover over the gear. If a charm is equipped you will see a slide out menu that contains the listed perks.
How to Obtain and Craft Nightingale Charms
You can find charms from various chests located throughout the realms. However, you can also obtain the charm recipes from essence traders. Once you have the recipe you can then craft the charm.
In order to get started you will first need to craft an Enchanter’s focus crafting station. You can obtain your first Enchanter’s Focus station recipe from you Abeyance realm. Once you have the recipe you can then build the crafting station in your base and see the charms available to you to craft.
If you do not see a specific charm listed you with either need to unlock the recipe, upgrade your enchanter’s focus station, or build and augmentation for your station.
All Charms & How to Get Them
The below list is all of the available Nightingale charms and where to go to obtain the crafting recipe. Keep in mind that in order to craft certain charms you may need to place down a particular augmentation, and/or upgrade your crafting station.
The essence cost listed below is listed by the tier of essence. For example, T1 simply means Tier 1 and the quantity required.
Charm | Description | Where to Obtain | Essence Cost |
---|---|---|---|
Force | Greatly boosts the power of the wearer’s shove after blocking an attack | Desert Antiquarian | T1 x10 |
Rage | Greatly increases the wearer’s melee damage when they are close to death | Desert Antiquarian | T1 x10 |
Bounty | Grants the wearer a chance to increase material amount harvested from any plant | Forest Antiquarian | T1 x10 |
Endless Fishing | Prevents the wearer from growing hungry or tired while they fish | Forest Antiquarian | T1 x10 |
Magick Bait | Grants the wearer an increased chance to retrieve Essence while fishing | Swamp Antiquarian | T1 x10 |
Morale | Grants a damage boost to the wearer when they next emote. | Swamp Antiquarian | T1 x10 |
Essence | After slaying several creatures, this charm will manifest an Essence | Desert Astrolabe | T1 x10 |
Fencer | Grants movement speed to the wearer when they hit a creature’s weakpoint | Desert Astrolabe | T1 x10 |
Sniper | Prevents the wearer’s ranged damage from decreasing with distance to their target | Forest Astrolabe | T1 x10 |
Fervour | Increases the wearer’s rate of stamina regeneration after slaying a creature | Swamp Astrolabe | T1 x10 |
Spellsword | Increases the damage of the wearer’s next hit after using any enchantment | Swamp Astrolabe | T1 x10 |
Venom | Grants the wearer increased damage while poisoned | Swamp Provisioner | T1 x15 |
Fatigue | Increases the wearer’s melee damage when in need of a rest | Swamp Provisioner | T1 x15 |
Bruiser | Increases the wearer’s damage based on their momentum towards their target | Desert Provisioner | T1 x15 |
Leader | Grants increased damage and health to the wearer’s survivors | Desert Provisioner | T1 x15 |
Lumberjack | Restores the wearer’s stamina each time they fell a tree | Forest Provisioner | T1 x15 |
Pugilist | Increases the wearer’s unarmed attacks based on the quality of their gloves | Forest Provisioner | T1 x15 |
Arcane | Increases the wearer’s movement speed after casting an enchantment | Desert Herbarium | T1 x15 |
Patience | Increases the wearer’s damage whenever they remain uninjured and avoid damaging an enemy for at least 5 seconds | Desert Herbarium | T2 x15 |
Wind | Allows the wearer to glide more quickly while using an umbrella glider | Forest Herbarium | T2 x15 |
Flanking | Increases the wearer’s damage when they strike an enemy from behind | Swamp Herbarium | T2 x15 |
Brutality | Increases damage against enemies who are stunned or prone | Swamp Herbarium | T2 x15 |
Thorns | Reflects damage blocked by the wearer back to their attacker | Desert Gloom | T2 x15 |
Ferocity | Increases the wearer’s base damage, but makes critical hits impossible | Desert Gloom | T2 x15 |
Naiad | Heals the wearer whenever they are in contact with water | Swamp Gloom | T2 x15 |
Assassin | After landing three dagger strikes without taking damage, this Charm applies poison to the wearer’s victim | Swamp Gloom | T2 x15 |
Mining | Restores the wearer’s stamina after every ore node they break | Desert Hunt | T2 x15 |
Defense | Increases the wearer’s blocking efficiency, but decreases their movement speed | Desert Hunt | T2 x15 |
Meditation | Restores a small amount of the wearer’s health after every successful block | Forest Hunt | T2 x15 |
Steadiness | Increases the wearer’s damage after each successful ranged attack, but the increase is lost after any missed shot | Forest Hunt | T2 x15 |
Blindside | Causes the wearer to deal increased damage to creatures that aren’t yet in combat | Swamp Hunt | T2 x15 |
Terrifier | Causes the wearer to regain health and frightens nearby creatures when landing a blow on an enemy’s weakpoint | Swamp Hunt | T2 x15 |
Ammunition | Grants the wearer a small chance to keep their ammunition after firing a ranged weapon | Ascended Forest Antiquarian | T3 x100 |
Arsenal | Grants an immense boost to damage when the wearer damages one creature with three different weapon types | Ascended Desert Antiquarian | T3 x100 |
Herbivore | Enhances the nutritional value of vegetation, but poisons the wearer should they consume meat | Ascended Swamp Antiquarian | T3 x100 |
Builder | Increases the wearer’s movement speed after they complete a structure | Ascended Forest Astrolabe | T3 x100 |
Destruction | Refills a portion of the wearer’s health and stamina after destroying any structure | Ascended Desert Astrolabe | T3 x100 |
Mercy | Causes the wearer’s attacks to instantly slay any creature that has been gravely wounded | Ascended Swamp Astrolabe | T3 x100 |
Resurrection | Absorb the impact of a single fatal blow, keeping the wearer alive, but destroying their held item in the process | Ascended Desert Gloom | T3 x100 |
Blood | Increases the power of the wearer’s enchantments, but harms the wearer with each enchantment use | Ascended Swamp Gloom | T3 x100 |
Called Shots | Increases the wearer’s critical hit damage, but decreases the damage of their non-critical hits | Ascended Forest Herbarium | T3 x100 |
Dietary Defense | Reduces damage done to the wearer based on how fed they are. However, taking damage will make the wearer hungry | Ascended Desert Herbarium | T3 x100 |
Ghoul | Increases the wearer’s speed in daylight, but prevents health regeneration. By night, the wearer’s health regeneration is increased | Ascended Swamp Herbarium | T3 x100 |
Unstoppable | Reduces damage dealt to the wearer, increasing in strength the more creatures they slay in a short period | Ascended Forest Hunt | T3 x100 |
Stealth | Reduces the wearer’s damage by half, but greatly increases their stealth and grants movement speed when wounded | Ascended Forest Hunt | T3 x100 |
Mule | Greatly increases the wearer’s carrying capacity | Ascended Desert Hunt | T3 x100 |
Luddite | Causes the wearer’s makeshift weaponry to deal obscene damage, but causes them to break more rapidly in exchange | Ascended Desert Provisioner | T3 x100 |
Pickpocket | Grants a chance for enemies to drop items when the wearer strikes them from behind | Ascended Swamp Provisioner | T3 x100 |
For more Nightingale Guides check out our Nightingale Section! You may also be interested in the Complete Nightingale Enchantments Guide.