On 5/25, New World announced that the anticipated New World May Patch will hit live on 5/26. Downtime will start at 8 am EST and is scheduled to last around 2 hours.
Arenas
One of the most requested features coming in the May update is Arenas. Arenas are a 3v3 PVP mode that is a best of 5 competition. Along with Arenas comes a PVP reward track. Players can earn rewards by completing Arena matches, OPR, Wars, and even open-world fort caps and PVP quests.
The Depths Mutation
Also coming in the New World May Patch, is a mutated version of The Depths Expedition. The Depths will be the 5th Mutated expedition. This only leaves the Starstone Barrows and Amrine Expedition.
New Mutators
In Addition to the Depths Mutation, 3 new mutators are also being added in the New World May Patch. Here are the mutators being added:
- Overgrown – Focuses on Nature Damage and Resistance. Overgrown adds effects like Toxic, a pool which tracks down players, and Compost which turns trash into healing areas for their allies.
- Barbaric – Focuses on Physical Damage. Adds Berserk, an enrage effect, and Shattering which deals Stamina Damage.
- Fiendish – Curses that focus on the nocturnal. Fiendish adds Weary, which will weaken players with Rend and make them vulnerable with Slow. It also features Blood Offering which stacks damage over time.
New PVP Specific Perks
Next, Along with the PVP reward track, comes new PVP perks. Here are the perks coming to New World tomorrow:
- Penetrating Backstab: Backstabs penetrate 10% of a player’s armor.
- Penetrating Headshot: Headshots penetrate 7% of a player’s armor.
- Fractured Rend: When block breaking a player, inflict Rend, which reduces their damage absorption by 12% for 4s.
- Purifying Crits: Critical hits remove 1 buff from a player (Cooldown 10s).
- Exhausted Exploitation: Hits against Exhausted targets inflict Slow, reducing movement speed by 15% for 4 seconds. (Can not re-trigger on the same target).
- Alacritous Punishment: Deal 8% additional damage to players with Haste.
- Sturdy Fortification: Blocking attacks adds a stack of 4% Fortify on self for each blocked hit (Max Stack 5).
- Shirking Heals: After successfully dodging an attack, heal for 100 health (Each armor piece with this perk adds a stack).
- Siege Ward: Receive 6% less damage from siege weapons.
- Mortal Empowerment: Player kills grant a persistent 2% damage bonus that lasts either 20 minutes, or until downed, death, or game mode exit. Duration refreshes on re-application. (Stacks up to 15 times, cannot be cleansed).
- Invigorated Punishment: Abilities deal 3% bonus damage per buff on target. (Cap of 8).
- Shirking Empower: After successfully dodging an attack, obtain Empower, which increases damage dealt by 4% for 10s. It refreshes when a new stack is applied (Stacks 4 times).
New World May Patch Notes
Finally, even more, coming to New World in the May Patch including weapon balance and quality of life changes. For a full list of patch notes, head over to May Update – Arenas – Releases | New World