Introduction
Lucky Hit is one of the random effects you can trigger with an Attack in Diablo 4. There are a ton of ways each class can utilize this effect in powerful ways! Get the most out of it in our Diablo 4 Lucky Hit Guide.
How does Lucky Hit Work in Diablo 4
The Lucky Hit stat is similar to Crit Chance, but instead of dealing Critical damage, you proc a special effect called a Lucky Hit. Lucky Hits themselves technically do nothing on their own but require a perk, like the one below, to make them impactful. These effects are typically noted in abilities and unique pieces of gear you’ll find on your adventure. Here is an example of a Lucky Hit effect using the Rogue Trap skills and the Blast Trapper Legendary Aspect:
- Lucky Hit: Dealing direct Damage to enemies affected by your Trap Skills has up to a 30% chance to make them Vulnerable for 3 seconds.
Here is the Lucky HIt of one of the Rogue’s Trap Skills – Death Trap
NOTE – YOU CAN TURN ON ADVANCED TOOLTIPS IN YOUR SETTINGS TO SEE THE LUCKY HIT CHANCE OF EACH SKILL
As shown above, Death Trap has a base Lucky Hit Chance of Death Trap is 40%. Affix can increase this on items and through some passives found in the class skill trees, and eventually the Paragon Board.
Lucky Hit Chance Formula
There are 3 Variables that influence your character’s Lucky Hit chance. In this example, we will be using Death Trap and the Legendary Aspect “Blast Trapper” from above.
First in the equation is the Skills base Lucky Hit chance. This is Multiplied by the Proc Chance of the Lucky Hit Effect AND your Lucky Hit Chance Bonuses. Here is the Formula Laid out in words
Lucky Hit Effect Chance = (Lucky Hit Chance of Skill) X (Proc Chance of Lucky HIt Effect) X (1 + the Sum of Lucky Hit Bonuses added Together)
Next, Let’s Plugin Death Trap and the Blast Trapper Legendary from Above as an example.
NOTE – ALL % are converted to Decimals in the Equation and then back to a percent to find the final % Chance to price the Lucky HIt Effect. EXAMPLE – 40% Lucky Hit Chance from Death Trap will be 0.4.
Chance to Apply “Vulnerable” with Death Trap = 0.4 X 0.3 X (1) = 0.12 or 12%
Finally, let’s add a ring that gives you an +5% Lucky Hit Chance
0.4 X 0.3 X (1 + 0.05) = 0.126 or 12.6% to Apply Vulnerable when using Death Trap
Lucky Hit Aspects
Like stated above, you will need a Skill or an Aspect to take advantage of your Lucky Hits! Below is a list of all the known Lucky Hit Aspects in Diablo 4:
NOTE – As more information is revealed we will keep this post updated
All Classes
Aspect Name | Category | Description |
Shared Misery | Utility | Lucky Hit – When you hit a Crowd Controlled enemy, there’s up to X% Chance for that Crowd Controlled effect to spread to another unaffected nearby enemy. |
The Butchers Cleaver | UNIQUE AXE | Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [40-75%] for 4 seconds. |
Doombringer | UNIQUE 1H SWORD | Lucky Hit: Up to a [15-25%] chance to deal [X] Shadow Damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. |
Frostburn | UNIQUE GLOVES | Lucky Hit: Up to a [15-25%] chance to Freeze enemies for 2 seconds. |
Andariel’s Visage | UNIQUE HELM | Lucky Hit: Up to a [15-20%] chance to trigger a poison nova that applies [X] Poisoning Damage over 5 seconds to enemies in the area. |
Barbarian
Aspect Name | Category | Description |
Ancestral Echoes | Offensive | Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind have up to a [40–50]% chance to summon an Ancient to perform the same Skill. It can only happen once every 5 seconds. |
Anemia | Utility | Lucky Hit: Direct damage against Bleeding enemies has up to a [20 – 30]% chance to Stun them for 2 seconds. |
Quickening Pulse | Offensive | Lucky Strike: Up to an X% chance to reduce the Cooldowns of your non-Ultimate Skills by 1.5% seconds when you inflict Bleeding on Elites. |
Relentless Berserker’s | Utility | Lucky Hit: Damaging an enemy with a Core Skill has up to an X% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike. |
Steadfast Berserker’s | Defense | Lucky Hit: Up to a 35% chance to gain *825 Fortify whenever you deal direct damage while Berserking. |
Slaking | Resource | Lucky Hit: You have up to a [30 – 50]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
Luckbringer | Utility | Gain X(12-20)% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
Weaponmaster | Utility | Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a X% chance to Stun them for X seconds |
Azurewrath | UNIQUE SWORD | Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them. |
Rage of Harrogath | UNIQUE CHEST | Lucky Hit: Up to a [20 -40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. |
Druid
Aspect Name | Category | Desciption |
Overcharged | Offensive | Lucky Hit: Up to an X% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse X additional damage to nearby enemies. |
Calm Breeze | Resource | Lucky Hit: Wind Shear has up to a X% chance to fully restore your Spirit |
Tempest Roar | UNIQUE HELM | Lucky Hit: Storm Skills have up to a [15-25%] chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills. |
Necromancer
Aspect Name | Category | Desciption |
Exposed Flesh | Offensive | Lucky Hit: Up to a X% chance to generate X Essence when hitting a Vulnerable enemy with your Bone Skills |
Lidless Wall | UNIQUE SHIELD | Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1. |
Bloodless Scream | UNIQUE 2H Scythe | Your Darkness Skills Chill enemies for up to 40%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [2-5] additional Essence against Frozen target. |
Ring of Mendeln | UNIQUE RING | While you have 7 or more Minions you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for [X] Physical damage. |
Rogue
Aspect Name | Category | Desciption |
Icy Alchemist’s | Offensive | Lucky Hit: Critical Strikes with Marksman Skills have up to an X% chance to grant a free Dark Shroud shadow |
Arrow Storms | Offensive | Lucky HIt: Your Ranged Skills have a 10% chance to create an arrow storm at the target’s location, Dealing X Physical damage over 3 seconds. You can have up to 5 active arrow Storms |
Blast Trapper’s | Offensive | Lucky Hit: Dealing direct Damage to enemies affected by your Trap Skills has up to a 30% chance to make them Vulnerable for 3 seconds. |
Bursting Venoms | Offensive | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to an X% chance to release an explosion that deals X Cold damage to the target and surrounding enemies, Chilling them for X% |
Mangler’s Aspect | Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a X% chance to Daze them for X seconds |
Siphoned Protection | Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to an X% chance to grant a Barrier for 5 seconds that absorbs X damage, up to a maximum of X |
Toxic Alchemist’s | Offensive | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to an X% chance to create a toxic explosion that applies X Poisoning damage over X seconds to the target and surrounding enemies |
Umbrous | Defensive | Lucky Hit: Critical Strikes with Marksman Skills have up to a X% chance to grant a free Dark Shroud shadow |
Vengeful | Offensive | Lucky Hit: Making an enemy Vulnerable has up to an X% chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9% |
Windforce | UNIQUE BOW | Lucky Hit: Hits with this weapon have up to a [10-20%] chance to deal double damage and Knock Back the target. |
Cowl of the Nameless | UNIQUE HELM | You gain [15-25%] increased Lucky Hit Chance against Crowd Controlled enemies. |
Grasp of the Shadow | UNIQUE GLOVES | Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [20-30%] chance to summon a Shadow Clone that mimics your attack. |
Sorceror
Aspect Name | Category | Desciption |
Incendiary | Resource | Lucky Hit: Burning damage has up to a [5 – 10]% chance to restore 10 Mana. |
Fortune | Utility | Your Lucky Hit Chance is increased by +[10 – 20]% while you have a Barrier active. |
Lucky Hit Gear Affixes
Along with the Lucky Hit Effects you can gain from Legendary Aspects, you can also improve your Lucky Hits from your Gear Affixes. Below is a list of all the Lucky HIt Centered Gear Affixes in Diablo 4. These are all found in Utility Affix Slots.
- +X% Lucky Hit Chance
- +X% Lucky Hit Chance with Barrier
- +X% Lucky Hit Chance with Shadow DOT (UNIQUE – Greaves of the Empty Tomb)
- Lucky Hit: Up to X% Chance to Knockback
- Lucky Hit: Up to X% Chance to Make Your Target Vulnerable for X Seconds
- Lucky Hit: +X% Chance to Execute Injured Non-Elites
- Lucky Hit: +X% Immobilize Chance
- Lucky Hit: +X% Slow Chance on Crit
- Lucky Hit: +X% Slow Chance
- Lucky Hit: +X% Stun Chance on Crit
- Lucky Hit: +X% Stun Chance
- Lucky Hit: 5% Chance to heal X
Conclusion
That concludes our Lucky Hit Guide. For more on the Stats of Diablo 4, check out our Stats Guide.