Crossbow - Daggers

Greatsword - Dagger

Longbow - Dagger

Longbow - Staff

Staff - Dagger

Crossbow - Staff

Sword & Shield - Greatsword

Sword and Shield - Dagger

Sword and Shield - Wand

Introduction

Welcome to our Dark and Darker Bard Guide.  Bard is the next class coming to Dark and Darker. This guide covers everything we know so far about the Bard.  We will keep this guide updated as new information is released.

Skills

Skills in Dark and Darker are the core abilities each class has unique access to. Currently, you can select two of the following skills to complement the playstyle or build choice you prefer:

  • Dissonance
  • Encore
  • Music Memory 1 & 2
  • Party Maker

Dissonance

Plays an instrument to make an unpleasant noise that silences all enemy targets for 3 seconds. Silence: Disables skills/spells/performance abilities

Encore

The next song is automatically played at maximum speed and will be played perfectly.

Party Maker

Gain the ability to store up to 5 sheets of music.

Song Memory 1 & 2

Play an instrument to remove the drinking effect from all nearby allies

Recommended Skills

At this time, we would recommend using Song Memory 1 and Song Memory 2. Songs are a vital part of the Bard’s kit; without them, the Bard is just a bad version of Rogue. Dissonance can be powerful if used at the right time in PVP battles, used to silence classes with powerful spells such as Clerics and Wizard. However, with so many songs available – doubling up on Song Memory is perfect.

Perks

Perks in Dark and Darker serve as unique passive traits. Each class can slot up to 4 perks once they reach max level:

  • Charismatic Performance – Upgrades a ‘Good’ performance into a ‘perfect’ performance.
  • Dancing Feet – While holding an instrument, gain 10 additional move speed.
  • Fermata – Gain 5 Resourcefulness.
  • Jolly Time – Drinking ale recovers 5 health, and grants 10 additional move speed while drunk.
  • Lore Mastery – Grants 25% regular interaction speed.
  • Melodic Protection – While playing music, gain 30% physical damage reduction.
  • Rapier Master – While using a Rapier, gain 2 weapon damage and 5% action speed.
  • Reinforced Instruments – When attacking with an instrument, gain 50% physical damage bonus.
  • Story Teller – Give all nearby party members around a +3 will and +3 knowledge buff.
  • Superior Dexterity – 50% faster switching time when switching between weapons/utility items.
  • Wanderer’s Luck – Increases the chance of finding high-quality items when opening treasure chests. 50 Luck increase.
  • Warsong – A successful performance increases nearby allies weapon damage by 3 for 6 seconds.

Recommended Perks

At this time, we’d recommend using Lore Mastery, Charismatic Performance, Dancing Feet, and Melodic Protection. Lore Mastery, Dancing Feet and Melodic Protection provide fantastic offensive and defensive benefits. However, Charismatic Performance allows the Bard to intentionally “fail” the last note of the song, completing it faster and still achieving a perfect song! It should be noted that a Perfect performance is mentioned as a “Great” performance in-game!

Songs

Songs are musical spells that the bard can play to buff his allies or de-buff enemies.

How to play songs as Bard in Dark and Darker

Songs are played using magical instruments by using the default “right click” to start the song. The player will then complete a mini-game event to play notes using the same input button. Depending on how well the song is performed, the bard will grant a buff to allies.

Here are the Songs available to the Bard, sorted by Instrument required:

Drum

Accelerando

Gradually increase the movement speed of you and your nearby allies for 6 seconds based on your performance. This movement speed buff can Stack 3 times.

  • Poor Performance – 3 per second
  • Good – 5 per second
  • Perfect – 7 per second

Allegro

Gradually increases the action speed and spellcasting speed of you and nearby allies as a result of the play for 6 seconds. This buff can stack 3 times.

  • Poor Performance – 3 per second
  • Good – 4.5 per second
  • Perfect – 6 per second

Beats of Alacrity

Grants 5/7/9 movement speed for 30/60/120 seconds. This song does not stack on itself however.

Din of Darkness

Deal Dark Magic Damage to all enemies in an area around the performer. The amount of damage per beat is based on the quality of the played music. 1/3/5.

Rousing Rhythms

Increases all stats of nearby allies by 2/2/2 for 30/60/90 seconds.

Flute

Banshee’s Howl

Reduces all stats of nearby enemies by 1/2/3 for 20 seconds. Does not work on Boss or Sub-Boss monsters.

Piercing Shrill

Does 15/20/25 physical damage to a target and causes the echo sound effect on the affected target for 3 seconds if the target is a player.

Shriek of Weakness

Lowers Physical Power Bonus by 3/4/5 and Armor Rating by 10/20/30 for 6/12/18 seconds.

Unchained Harmony

Opens all nearby doors/containers, including locked containers. This song, however, does not work for doors that require a special key.

Lyre

Ballad of Courage

Grants 5/7/10 Physical Power Bonus for 30/60/120 seconds. This song does not stack with itself.

Chorale of Clarity

Restores the Spell Memory of all nearby allies who rest for 8/16/24 seconds, 8 per second.

Harmonic Shield

Grants a shield that lasts for 60/90/120 seconds that gives 15 armor rating and 15 magic resist to self and all nearby allies.

Song of Shadow

Turns self and all nearby invisible for 15/25/35 seconds. Invisibility break upon movement.

Tranquility

Gradually restores the Recoverable Health of yourself and nearby allies when resting based on your performance.

  • Poor Performance – 1 HP for 10 seconds
  • Good – 1 HP for 20 seconds
  • Perfect – 1 HP for 30 seconds

Lute

Aria of Alacrity

Grants 4/6/8% to action speed for 30/60/120 seconds. This song does not stack with itself.

Chaotic Discord

Excites nearby monsters to attack the nearest target except for the performer.

Lament of Languor

Reduces the movement speed of all enemy targets by 20 in an AoE for 6/12/18 seconds.

Peacemaking

All nearby players and monsters temporarily lose the will to fight when enchanted by the channelling section of the song.

Song of Silence

Intercepts all enemy spells and prevents the caster from casting magic for 1/1.5/2 seconds. Does not work on Boss or Sub-Boss monsters. AoE range 300/300/300.

Weapons

Musical Weapon

Musical Instruments will be similar to a spell book for a Wizard or a Cleric and allow Bards to play songs (cast spells). Players will need to play the songs to cast the spells. Depending on how the player performs is how effective the spell will be. Currently, the Bard can use the following instruments:

  • Lute
  • Harp
  • War Drums (that can be thrown!)
  • Flute

Rapiers

Bards are experts at using the rapier, one of the best melee weapons in Dark and Darker.

Stat Priority

Different stats in Dark and Darker have different properties, as a result we recommend prioritizing the following stats on gear:

  • +All Attributes
  • Will
  • Agility

+All Attributes is a no-brainer, allowing you additional stat points in every stat is a huge value. Will currently increases the buff duration from your songs. And Agility increases your movement and Attack speed with your Rapier.

How To Play Bard

When playing the Bard Class, you want to play in two major positions in a fight:

  • In your team’s backline, casting buffs through playing songs.
  • On your opponent’s flank, casting certain songs that affect your Opponent, such as Peacemaker or Shriek of Weakness.

Sitting in your backline allows you to play fairly safely while helping and supporting teammates, much like the Cleric class. However, you can also aggressively position to cast Peacemaker at an angle that doesn’t affect your teammates but hits your opponents. As a result, this allows your teammates to freely fight – especially if they’re ranged! The Bard class typically plays as a support, however, can play offensively with a melee weapon when cornered. When you enter a fight, make sure to pre-buff your teammates with Accelerando so you can aggressively catch your enemies off guard! If all else fails, you can at least throw your drums at the enemy!

Song Options

Combining some of the new songs the Bard has access to creates a very potent class setup. For example, Shriek of Weakness is an incredible new song that massively lowers the Armor Rating and Power of enemies. Using Shriek of Weakness combined with the new perk Dancing Feet, the Bard has the ability to up in battle and land these AoE songs for maximum output. The best way to play Bard currently is to use double Song Memory to make the most out of the 19 songs you now have access to! Making the most out of Drums, Lyre and Flute are your best options as the most powerful songs come from them. Start off with the combination below and switch songs as and when you require them!

A few situational alternatives include:

  • Using Piercing Shrill with enough Will to deal incredible damage. Importantly, Piercing Shrill does AoE damage – which is perfect for mob clearing or team fighting.
  • Chaotic Discord is a fantastic Solo alternative, potentially in the Goblin Cave. This song allows you to make multiple monsters fight themselves – keeping you safe!

Dark and Darker Bard Guide Conclusion

That concludes our Dark and Darker Bard Guide. Make sure to continue to check back here for up-to-date information about the Bard Class and other Dark and Darker Information!