Crossbow - Daggers

Greatsword - Dagger

Longbow - Dagger

Longbow - Staff

Staff - Dagger

Crossbow - Staff

Sword & Shield - Greatsword

Sword and Shield - Dagger

Sword and Shield - Wand

Introduction

Welcome to our Ashes of Creation Mage Guide! Mages use the elements to create powerful spells to gain an advantage over their enemies. Learn about Mages’s skills, their subclasses, and more below!

General Information

Mages in Ashes of Creation hold down the classic Elemental Themed class from most of the MMOs you love. You can focus on one Element OR use multiple Elements to gain unique synergies and combos! Here are the for elements that Mages will have access to in Ashes of Creation

  • Teleportation
  • Fire
  • Frost
  • Lightning

Choosing Mage as your Secondary Class will also grant your character ways to augment your skill using the 4 schools of magic available to the mage. For example, if you are a Warrior, and choose mage as a secondary class, you can change your gap closer from a charge animation to a teleport animation!

As weapons go, we know the mage will at least have a spellbook and orbs to yield. As we learn more about the mage, well keep this guide updated!

Mage Classes

PrimarySecondaryClass
MageBardSorcerer
MageClericAcolyte
MageFighterBattle Mage
MageMageArchwizard
MageRangerSpellhunter
MageRogueShadow Caster
MageSummonerWarlock
MageTankSpellstone

Skills

Active Skills

Arcane EmpowermentTemporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.
Arcane EyeConjure a magical eye that reveals any camouflaged enemies within a 20-meter radius around you to you and all party members over the next 8 seconds.
Arcane VolleyFires a volley of arcane missiles at your target, dealing arcane damage with each hit.
Ball LightningCreates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit
BlinkInstantly teleport a set distance in the direction you are moving.
BlizzardChannel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.
Chain Lightning
Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit
Cone of Cold
Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit
Elemental EmpowermentWhenever you cast an elemental spell, your weapon attacks deal additional damage of that spell’s element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.
FireballInstantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time. Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.
FissureCall forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.
FrostboltLaunch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces the movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes it to Shatter, dealing significant damage and removing the Frozen effect.
Lightning StrikeHeld ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target’s magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage, and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.
Magma FieldErupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.
MeteorConjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.
QuakeHeld ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.
ShellCreate a protective magical shell around yourself that absorbs a large amount of damage before breaking.
SlumberApplies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.
Spell Images from ashesofcreation.wiki

Passive Skills

Attack DamageIncreases attack damage by 5
Cooldown ReductionReduce all ability cooldowns by 5%
Critical hit DamageIncrease the damage and healing bonus from critical hits by 20%.
Critical hit Rateincrease the chance for damage and healing abilities to critically hit by 5%
Defense MitigationIncrease defense mitigation by 4
Disable ChanceIncrease chance to disable by 15%
Health RegenerationGenerate an additional 1.5% of your maximum health per second
Mana RegenerationGenerate an additional 1% of your maximum mana per second
Maximum HealthIncrease maximum health by 75
Movement SpeedIncrease movement speed by 5%
Spell Images from ashesofcreation.wiki

Ashes of Creation Mage Guide Conclusion

That Concludes the Guide! Check back here for more mage updates as we get closer to Alpha 2! For more Ashes of Creation content, be sure to check out our All-Inclusive Ashes of Creation Guide