Introduction
Welcome to our Ashes of Creation Mage Guide! Mages use the elements to create powerful spells to gain an advantage over their enemies. Learn about Mages’s skills, their subclasses, and more below!
General Information
Mages in Ashes of Creation hold down the classic Elemental Themed class from most of the MMOs you love. You can focus on one Element OR use multiple Elements to gain unique synergies and combos! Here are the for elements that Mages will have access to in Ashes of Creation
- Teleportation
- Fire
- Frost
- Lightning
Choosing Mage as your Secondary Class will also grant your character ways to augment your skill using the 4 schools of magic available to the mage. For example, if you are a Warrior, and choose mage as a secondary class, you can change your gap closer from a charge animation to a teleport animation!
As weapons go, we know the mage will at least have a spellbook and orbs to yield. As we learn more about the mage, well keep this guide updated!
Mage Classes
Primary | Secondary | Class |
Mage | Bard | Sorcerer |
Mage | Cleric | Acolyte |
Mage | Fighter | Battle Mage |
Mage | Mage | Archwizard |
Mage | Ranger | Spellhunter |
Mage | Rogue | Shadow Caster |
Mage | Summoner | Warlock |
Mage | Tank | Spellstone |
Skills
Active Skills
Arcane Empowerment | Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges. | |
Arcane Eye | Conjure a magical eye that reveals any camouflaged enemies within a 20-meter radius around you to you and all party members over the next 8 seconds. | |
Arcane Volley | Fires a volley of arcane missiles at your target, dealing arcane damage with each hit. | |
Ball Lightning | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit | |
Blink | Instantly teleport a set distance in the direction you are moving. | |
Blizzard | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early. | |
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit | |
Cone of Cold | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit | |
Elemental Empowerment | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell’s element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element. | |
Fireball | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time. Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect. | |
Fissure | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards. | |
Frostbolt | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces the movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes it to Shatter, dealing significant damage and removing the Frozen effect. | |
Lightning Strike | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target’s magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage, and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks. | |
Magma Field | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area. | |
Meteor | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path. | |
Quake | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered. | |
Shell | Create a protective magical shell around yourself that absorbs a large amount of damage before breaking. | |
Slumber | Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration. |
Passive Skills
Attack Damage | Increases attack damage by 5 | |
Cooldown Reduction | Reduce all ability cooldowns by 5% | |
Critical hit Damage | Increase the damage and healing bonus from critical hits by 20%. | |
Critical hit Rate | increase the chance for damage and healing abilities to critically hit by 5% | |
Defense Mitigation | Increase defense mitigation by 4 | |
Disable Chance | Increase chance to disable by 15% | |
Health Regeneration | Generate an additional 1.5% of your maximum health per second | |
Mana Regeneration | Generate an additional 1% of your maximum mana per second | |
Maximum Health | Increase maximum health by 75 | |
Movement Speed | Increase movement speed by 5% |
Ashes of Creation Mage Guide Conclusion
That Concludes the Guide! Check back here for more mage updates as we get closer to Alpha 2! For more Ashes of Creation content, be sure to check out our All-Inclusive Ashes of Creation Guide